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K Mean Black

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Notes Image
  • Name: B.Tech 2nd Year
  • Branch: B.Tech Printing Technology 3rd Sem
  • Published: Sept. 30, 2025

Graphic Design in Printing

 

GRAPHIC DESIGNING DEPARTMENT

Definition: Graphic design is an art and a skill, both of which are mastered only after year of study and practice. It designer art is in imagining and creating a graphic image that will meet a specific need.

 

1. Introduction to Design

  • Design is the process of planning and creating something with a specific purpose.
  • Involves arranging visual elements (line, color, shape, texture, space, and typography) to communicate a message effectively.
  • Key principles of design: Balance, Contrast, Emphasis, Rhythm, Unity, Proportion, and Harmony.

 

2. Introduction to Graphic Design

  • Graphic Design is the art of visual communication using images, typography, and layout to convey messages.
  • It combines creativity and technology to produce printed or digital visuals.
  • Applications: Branding, advertising, packaging, web design, posters, magazines, and digital media.

 

3. Introduction to Printer’s Design

  • Printer’s Design focuses on the practical production aspect of printed materials.
  • It involves designing layouts that are suitable for printing processes like offset, flexography, gravure, or screen printing.
  • Key considerations: Resolution, Color separation, Bleed, Margins, Paper type, Ink selection, and Print finishing.

 

4. Concept of Graphic Arts

  • Graphic Arts is the creative and technical field involving visual expression and printing technologies.
  • Includes:
    • Drawing and illustration
    • Photography
    • Printmaking
    • Digital media production
  • Purpose: Communicate ideas visually through art and printed forms.

 

5. Concept of Graphic Communications

  • Graphic Communications is the process of transmitting information visually using graphic design and printing techniques.
  • Involves: Creating, reproducing, and distributing visual content effectively.
  • Goal: Deliver clear, attractive, and purposeful messages to the audience.

 

6. Steps Involved in Graphic Communications

  1. Idea / Concept Development:
    • Identify the message or purpose of communication.
  2. Design / Layout Preparation:
    • Use sketches, mockups, or digital tools to create a visual plan.
  3. Image and Text Preparation:
    • Select images, typography, and graphics suitable for print or digital media.
  4. Prepress / Proofing:
    • Check colors, resolution, and layout before final printing.
  5. Printing / Production:
    • Produce the final print using appropriate printing techniques.
  6. Finishing and Distribution:
    • Laminating, cutting, binding, or packaging as required.

 

7. Making the Print Work

  • Combine art, technology, and materials to produce a finished print.
  • Steps include:
    1. Designing – Conceptualize and create visuals.
    2. Prepress Preparation – Color separation, plate-making, and proofing.
    3. Printing – Apply chosen printing process (offset, screen, flexo, etc.).
    4. Post-press / Finishing – Cutting, binding, varnishing, or packaging.
    5. Quality Control – Check for errors, color consistency, and print clarity.

 

DESIGN AND TYPOGRAPHY ELEMENTS:

Design terms:

a. Point: it is an element which can be seen clearly either as a visual structure or as an action in a visual element.

The initial letter of a printed page a real point.

b. . Line: extend a point and get a line (curved, straight, dotted, vertical, horizontal, and diagonal).

c. Space: four type, 1. Letter spacing, 2. Word spacing, 3. Line and 4. Paragraph spacing.

d. Shape: an area enclosed by lines is usually perceived as a whole entity or shape (circle, square, triangle, rectangular).

e. Size: it refers to its body not its face. A face with a bigger X- height. Big size with big X-height.

For newspaper – 7 to 8 point size

Publication – 9 to 12 point size

(Newspaper in Devanagri) – 8 to 10 point

(Publication in Devanagri) – 12 to 14 point.

f. Scale: used for measure of type.

g. Color: color is a complex visual sensation (hue and Chroma).

h. Tone: tone is a lightness or darkness. It have various degree-shinning to dull and smooth to rough. (light to dark)

i. Texture: smooth to very rough surface and hard to vary soft for example, a drawing on hand-made paper by crayon suggests roughness of a ploughed field. (Glossy or matt).

 

Design consideration:-

a. Balance: it is gravity and it visual weight of an image on the printed sheet depend on the image size, color and density in relation to other images on the sheet.

It is equal weight of full page.

Three kinds of balance:-

1. Formal balance: wedding and other formal invitation.

2. Informal balance: visual balance their sizes weight and position.

3. Radial and subjective: out of balance and complete freedom but near optical center.

 

b. Dominance: it is communicate a message. Its helps by achieved contrast and used some lines larger, bold faces, italic, underlining, special effect.

c. Proportion: it relation size. It has select margin two side equal and top more other two and bottom is larger other three sides.

d. Unity: individual element of a design must relate to each other and to the total design, so that they hold together.

e. Contrast: it is used for attention contrast can be achieved by making one of the item bigger in size. An unusual shape can create contrast light element stand with darker element. Rough texture to smooth texture.

f. Harmony: harmony refers in terms of tone, shape or design characteristic.

1. Shape harmony is illustration, body copy and headline are design in rectangular shape.

2. Tone and texture: individual character, including figures, signs and same some style (whiteness, greyness, darkness).

 

g. Rhythm: rhythm is regular repetition of similar line, shape and tone or color.

For example: a newspaper page is an example of rhythm in graphic design its column grid form a repeating pattern on the page.

 

h. Syntax: visual language is an emotional language and artist use this language express their ideas and create a visual composition with proportion, balance, rhythm and contrast, harmony and unity.

 

UNIT-2

1. Introduction to Colour

  • Colour is the visual perception of light wavelengths by the human eye.
  • Essential in package design for attracting attention, conveying brand identity, and influencing purchase decisions.
  • Colours are created using pigments, dyes, or digital displays.

 

2. Functions of Colour

  1. Attract Attention: Bright or contrasting colours stand out on shelves.
  2. Convey Information: Different colours can indicate product type, flavor, or category.
  3. Brand Identity: Creates recognition and loyalty.
  4. Aesthetic Appeal: Enhances the visual attractiveness of packaging.
  5. Symbolism: Represents certain emotions, cultures, or product qualities.

 

3. Physical Dimension of Colour

  • Hue: The name of the colour (red, blue, green, etc.).
  • Value (Lightness/Darkness): Brightness of a colour.
  • Saturation / Chroma: Intensity or purity of a colour.

 

4. Responses to Colour

  • Psychological response: Influence on mood, perception, and behavior.
  • Physiological response: Can affect eye movement, appetite, or alertness.
  • Cultural response: Colours may have different meanings in different cultures.

 

5. Emotional Effects of Colour

Colour

Emotional Effect / Association

Red

Energy, excitement, urgency

Blue

Calmness, trust, reliability

Green

Nature, freshness, health

Yellow

Happiness, attention-grabbing

Orange

Creativity, warmth

Purple

Luxury, creativity, sophistication

Black

Elegance, power

White

Purity, simplicity

 

6. Colour Combination / Schemes

  • Monochromatic: Variations of a single hue.
  • Analogous: Colours next to each other on the colour wheel.
  • Complementary: Colours opposite each other (high contrast).
  • Triadic: Three colours evenly spaced on the colour wheel.
  • Tetradic / Double Complementary: Four colours forming two complementary pairs.

 

7. Colour Theory

Additive Theory

  • Used in light sources (screens, displays).
  • Primary colours: Red, Green, Blue (RGB)
  • Mixing all three in full intensity → White

Subtractive Theory

  • Used in printing (inks, paints).
  • Primary colours: Cyan, Magenta, Yellow (CMY)
  • Adding all three → Black or near-black (CMYK includes Key/Black)

 

8. Colour Symbolism

  • Colours convey meanings beyond aesthetics:
    • Red: Danger, passion
    • Blue: Trust, professionalism
    • Green: Eco-friendly, organic
    • Yellow: Optimism, youthfulness
    • Black: Sophistication, luxury

 

9. Division of Design

Designs in package graphics are categorized based on style and visual characteristics:

  1. Natural: Based on real-world objects and forms.
  2. Conventional: Simplified or symbolic representation of objects.
  3. Decorative: Focus on ornamentation, patterns, and embellishments.
  4. Geometrical: Uses geometric shapes and patterns for visual organization.
  5. Abstract: Non-representational, relies on forms, lines, and colours to convey concept or emotion.

 

 

COLOR ELEMENTS

Color is most important element in the world. We see myriad color around us in the world. We have special ability to see color and distinguish between millions of colors in their various shades.

Color wheel:

Cool Color: Blue to Green

Warm Color: Yellow to Red

Additives color: Additive colour mixing is creating a new colour by a process that adds one set of wavelengths to another set of wavelengths. The additive colours are red, green and blue, or RGB. Additive colour starts with black and adds red, green and blue light to produce the visible spectrum of colours. 

Subtractive colour: Subtractive colour mixing is creating a new colour by the removal of wavelengths from a light with a broad spectrum of wavelengths.

Primary colour: primary colour of printers is Red, Blue, & Yellow and primary colour of light is Red, Blue, & Green.

Secondary colour: These are colour combinations created by the equal mixture of two primary colours. On the colour wheel, secondary colours are located between primary colours. According to the traditional colour wheel, red and yellow make orange, red and blue make purple, and blue and yellow make green.

 

Color schemes: color schemes choose color from color wheel which is carry twelve color. Graphic designers have divided them into two groups: warm and cool color.

Complementary scheme: complementary scheme used color opposite to each other on the wheel which have nothing common in both color.

Analogous scheme: colors that are adjacent to each other on the wheel which are more harmonious.

Split complementary:  split complementary scheme is a scheme that used adjacent of complementary colors.

Triad scheme: the combination of three color that are approximately equidistant on the color wheel is called triad scheme.

Monochromatic color:  when uses different values and strength of a single hue is called monochromatic scheme.

 

Terminology of Typography:

Alphabet design:

a. X-height and body height: space between mean line and base line is called x-height.

b. Ascender: letter extends above the X-height is called ascender.

c. Descender: letter extends below the X-height is called descender.

d. Stroke: stroke is thickness of the line of character.

e. Stress: it slant of the character and visual stress.

f. Serif: serif are the small strokes of character in top or bottom.

Display initial: General term for display type, or type set in larger-than-text size for use in headlines and other such applications.

Ligatures: two or more characters designed as a distinct unit and commonly available as a single character. There are five f-ligatures (fi, fl, etc.) plus the diphthongs (Æ, Œ, etc.).

1. Typography – Structure, Design, and Function

a. Typography is the art and technique of arranging type to make written language legible, readable, and visually appealing.

b. Functions:

1. Communication: Convey information effectively.

2. Aesthetics: Enhance visual appeal of printed material.

3. Hierarchy & Emphasis: Differentiate headings, subheadings, and body text.

4. Brand Identity: Typography contributes to recognition and personality.

5. Design aspects: Letterforms, spacing, line length, alignment, and consistency.

 

2. Introduction to 2D & 3D Types

a. 2D Types: Flat, printed or digital letters, e.g., letters on paper or screen.

b. 3D Types: Physical, sculptural type used in letterpress printing or signage, cast from metal or carved from wood.

 

3. Physical Structure of Type

a. Body / Face: The main visible part of the character.

b. Serif: Small decorative strokes at the ends of characters (in serif fonts).

c. Stem: Main vertical stroke of the character.

d. Bowl: Rounded part of letters like “b” or “d”.

e. Counter: Empty space inside a letter, e.g., “o” or “e”.

f. Ascender: Part of a letter that rises above x-height, e.g., “h”.

g. Descender: Part of a letter that goes below baseline, e.g., “g”.

 

4. Type Measurement

a. Point Size: Height of the type from top of ascender to bottom of descender.

b. Pica: 1 pica = 12 points.

c. Leading: Vertical space between lines of text.

d. Tracking / Letter Spacing: Space between letters uniformly.

e. Kerning: Space adjustment between specific pairs of letters.

 

5. Introduction to Digital Types

a. Modern typography uses computer-based typefaces for flexibility and scalability.

b. Advantages: Scalable, consistent, and easier to modify and apply across platforms.

 

6. Digital Font Types

a. PostScript Fonts (Type 1):

b. Developed by Adobe, used in professional publishing.

c. Smooth scaling, good for high-quality printing.

  1. TrueType Fonts (TTF):
    • Developed by Apple and Microsoft.
    • Widely compatible with Windows/Mac, scalable, used for screen and print.
  2. OpenType Fonts (OTF):
    • Cross-platform compatibility, combines PostScript and TrueType features.
    • Supports extended character sets and typographic features.

 

7. Methods of Type Arrangement

a. Alphabetical Arrangement: Organize fonts or types by letters.

b. Numerical Arrangement: Used for size, style, or numbering systems.

c. Categorical / Classification Arrangement: Group by style, serif, sans-serif, decorative, or modern fonts.

 

8. Classification of Typeface in Font Designing

  • Serif: Letters have small strokes at ends.
    • Examples: Times New Roman, Garamond
  • Sans-Serif: No decorative strokes.
    • Examples: Arial, Helvetica
  • Slab Serif / Egyptian: Thick, block-like serifs.
  • Script / Cursive: Imitates handwriting.
  • Decorative / Display: Unique, artistic fonts for headings or logos.
  • Monospaced: Each character takes equal width.
    • Example: Courier
  • Modern / Transitional: Clean, geometric or stylized letterforms.

 

 

UNIT-3

Element of type design:

1. Font and typeface: A font is a set of characters of a single size, width, and style. For example, if you use Times New Roman, regular, 12-point in a document, that’s a font. A typeface consists of sets of similar fonts of different weights, widths, and styles. In simple terms, a typeface is a family of related fonts.

 

2. Alphabet categories:

a. Roman : roman with serif different style

b. San serif: without serif

Like: triumvirate

c. Square serif: stroke is thickness and square shape

d. Text: text typeface attempt or recreate the feeling of the era of medieval scribes. It is used wedding invitation and difficult read.

e. Script: it is feeling hand writing.

f. Occasional: it other grouping. Its novelty and decorative labels used.

 

Type family: Different design but same family like bold, light, italic or extra bold.

Sizes different but same family 6 to 48 or 72 point.

                                   

Face Group
Classical Linear Fancy Hand Writing
1. Text 1. Square Serif 1. Decorative 1. Script
2. Roman 2. San Serif 2. Novelty 2. Cursive

           

Choosing type and set type:

Choosing type: good readability and legibility.

1. Readability: easily read.

a. Writer idea.

b. Language.

c. Construction of sentences.

d. Reader interest.

2. Legibility: easily understand and clarity of letter in the type composition.

 

Type sizes:

1. Text matter for 5 to 12 point, 8 to 14 point in Devanagri font.

2. Display: 12 to 14 point or up to 72 point.

 

Spacing:

Determining the page margin: format of typesetting.

1. Justified.

2. Left aligned

3. Right aligned

4. Centered

5. Free

Line length: 16 to 20 pica line length when 8 to 10 point size type used.

Mixing typeface and size: in this use same family letter when you use contrast and make harmony.

 

1. Leading, Kerning and tracking: These are aspects of typography that are related to spacing. Leading (pronounced “ledding”) is the space between lines of text. Kerning is the space between two individual characters, which is generally designed by the type designer but can often be tweaked. Tracking refers to the overall letter spacing of an entire word or passage of text. Adjusting the space can make a block of text feel open or crowded. This can therefore affect ease of reading and cognitive load.

 

 

2. Color: Though the color of text is limited in most types of print, an online medium allows you to make use of color. Text color should be chosen with care. The right combinations of text and color can emphasize your message, make it more attractive to readers, and aid in understanding. The right font color makes your text stand out and conveys the right tone of the message. Getting it wrong can result in a messy presentation and text that clashes with the message.

 

3. Hierarchy: A hierarchy is the order in which different pieces of text should be read on a page or screen. Creating this hierarchy in text is a vital function of typography. This hierarchy distinguishes text that should be noticed and read first from less important or more detailed text that should be read last. You can use different elements to create a hierarchy of text: text size, the color of text and its surroundings, contrast, and positioning or alignment. For instance, newspaper and blog articles use different fonts and font sizes to create a hierarchy. The large font sizes and weights of the headline and subheadings encourage you to read them first, while the smaller text size of the rest of the article means that you will read them later.

 

4. Consistency: It’s important to keep the design of your document consistent from one page to another or one slide to another. Using consistent background and text colors helps readers connect the different sections, while a document or presentation that has different fonts, colors, and designs on each page will look messy and be difficult to read and understand. To keep your typefaces consistent, never use more than three fonts in a single document. The text size should be in keeping with the text’s position in the hierarchy: establish one font size and type for the main title, another font size for headings, another for subheadings, and the smallest size for the body text.

 

5. White Space: While other elements of typography focus on the letters themselves, white space (or negative space) is the space around the text and images. Readers may not notice white space specifically, until there is too much or too little. Using the appropriate amount of white space makes it easier to read the text and helps readers understand the connections between different parts of the text.

 

INTRODUCTION TO TYPE DESIGN

1. Design Style:

  • Refers to the visual characteristics and overall look of a typeface.
  • Examples: Serif (with small lines at ends of characters), Sans-serif (without serifs), Script (handwritten style), Display (decorative, used for headlines).
  • Design style influences the tone and personality of text.

2. Grouping of Type Faces:

  • Typefaces can be grouped based on their visual style and function.
  • Major groups:
    • Serif
    • Sans-serif
    • Script
    • Decorative/Display
    • Monospaced

3. Type Families:

  • A type family is a set of related fonts with variations in weight, width, and style.
  • Examples: Regular, Bold, Italic, Condensed, Light.
  • Ensures consistency and flexibility in design.

4. Introduction to Indian Type Faces:

  • Indian typefaces are designed for scripts like Devanagari, Tamil, Bengali, Gujarati, etc.
  • They follow the linguistic and cultural nuances of Indian scripts.
  • Examples: Kruti Dev, Mangal, Lohit.

5. Function of Type Composition:

  • Type composition is arranging type in a way that communicates effectively.
  • Functions include:
    • Organizing information
    • Enhancing readability
    • Creating visual hierarchy

6. Readability and Legibility:

  • Legibility: How easily individual letters or characters can be distinguished.
  • Readability: How easily a block of text can be read and understood.
  • Factors affecting both: font choice, size, spacing, contrast, and line length.

7. Concept of Spacing:
Spacing is crucial in type design and affects readability.

  • Letter Spacing (Tracking/Kerning):
    • The space between individual letters.
    • Kerning adjusts space between specific letter pairs for visual balance.
  • Word Spacing:
    • The space between words in a sentence or paragraph.
    • Should be consistent for smooth reading.
  • Line Spacing (Leading):
    • Vertical space between lines of text.
    • Adequate leading prevents text from appearing crowded or too loose.
  • Paragraph Spacing:
    • Space before or after paragraphs.
    • Helps separate blocks of text for better structure and flow.

 

 

LAYOUT PREPARATION:

1. Copy-fitting: fit the all character in the page setting the full page according manuscript and easily read.

2. Art copy: art copy is illustration. It is two types.

a. Line: illustration drawn with pens only thickness of lines change but tone and dense same.

b. Continues tone: same line but include shade, light, middle, dark area tone.

Light: white, Middle: grey, Dark: black

 

Page design:

1. Type copy: type select in according page of size set. It used 12 point in text matter.

2. Display type: larger 14 point type and used in book chapter, headlines.

3. Transfer type: it process type transfer at transfer sheet by carbon paper.

4. Body copy: text matter.

 

Manual page design:-

1. Measuring type: some type size larger than other type like- W, M, K etc. rule 2/3 formula and 32 point calculation with 2/3 formula.

2. Type face: extrabold, bold, regular, italic, light.

3. Font: a font was a particular size, weight, and style.

4. Style: bold, italic, shadow, strike.

5. Type of family: alphabet categories.

6. Spacing: space between two words for 2ens, letters for em, line for 2 to 5 point, paragraph for 6 point.

7. Solid set: first paragraph is above in 9 point size and second is 12 point size and line spacing according point size and type.

Space set in:

Left to right margin use points.

Top to down margin use picas.

 

Design steps:-

1. Thumbnail: create page small quick, pencil, arrangement type, line drawings, and white space.

2. Rough: correction thumbnail sketch same size and actual wording and carries all necessary printing information, like (trimming, perforation, folding-mark).

3. Comprehensive: it is used customer approved the rough, duplicate the product, like (page layout, graphics, color).

4. Final layout: a mechanical is a camera ready, made form detailed on the rough as a sample.

5. Dummy: make as original dummy.

 

 

ILLUSTRATIVE ELEMENTS:

Original: Any copy whether it is a mechanical, artwork or other material form which reproductions are to be made is called as an original. Its camera ready artwork, drawings, printing, photographs, transparencies, black and white or color prints.

Type of original:-1. Reflection original: opaque substrate. 2. Transmission original: transparency

 

Classification of original:

1. Line original: it have no gradation of tone and no intermediate tones. The image is produced by clear distinct lines, or other shapes of uniformly solid areas. Ex-pen and ink, paste up paper form phototypesetter, type written.

 

Two type of line original:-

a. Monochrome line: black and white.

b. Color line: Multi-color

 

2. Continuous tone original: consists variety of gradation between highlight (lighter), mid-tone (neutral), solid (darkest area).

Two types of continuous original:-

a. Monochrome tone:-

b. Color tone: like pencil, charcoal, crayon and digital media such as photo CD.

 

3. Color original: pictures representing line and tone in color are called color original.

Three type of color original:

a. Photographic color print: color film used.

b. Photographic color transparencies: high contrast film.

c. Artist’s color original: painting.

 

4. Halftone original: in which detail and tone value are represented by a series of evenly spaced dots of varying size and shape.

Three types of halftone original:-

a. Black and white: original consists of a pattern of black dots of various sizes that represent tones of gray, like-newspaper and magazine.

b. Color halftone: as series of dots in cyan, magenta, yellow and black-like color newspaper, magazine, books.

c. Digital: when you scan image form digital camera, you can produce digital halftone and depend on the (LPI) and screen used may be specified in your printer PPD (postscript printer drive).

 

5. Merchandise: sample received from supplier.

 

Unit – 4

COMPUTERS IN DESIGN

1. Introduction to Computer in Design:

  • Computers have revolutionized design by allowing faster, precise, and flexible creation of visual content.
  • Key uses: digital drawing, typography, layout design, image editing, 3D modeling.
  • Benefits: accuracy, repeatability, easy modifications, and integration with other digital tools.

2. Introduction to Desktop Publishing (DTP):

  • DTP is the process of using computer software to combine text, images, and graphics to create printed or digital documents.
  • Examples: brochures, flyers, magazines, books, newsletters.
  • Key features: layout control, typography management, image integration, and print-ready output.

3. Introduction to Desktop Designing:

  • Desktop designing focuses on creating visual designs for various media using computer software.
  • It includes graphic design, web design, packaging design, and branding.
  • Emphasis is on creativity, visual communication, and technical precision.

4. Introduction to Designing Software:

  • Designing software are programs that help create, edit, and manipulate visual content.
  • Categories include:
    • Vector-based software: Adobe Illustrator, CorelDRAW (for logos, illustrations)
    • Raster-based software: Adobe Photoshop (for photo editing, digital art)
    • Layout software: Adobe InDesign, QuarkXPress (for print layouts)
    • 3D software: Blender, 3ds Max, Autodesk Maya (for 3D modeling and animation)

5. Uses and Applications of Design Software:

  • Graphic design: logos, banners, posters
  • Publishing: magazines, books, brochures
  • Advertising: digital ads, packaging
  • Web design: UI/UX, web graphics
  • Multimedia: animation, video editing, 3D modeling

6. Advantages of Prominent Design Software:

  • Precision: Accurate measurements and placements
  • Efficiency: Saves time and effort
  • Flexibility: Easy modifications and experimentation
  • Integration: Works with other software and formats
  • Professional Output: High-quality print and digital outputs

7. Limitations of Design Software:

  • Cost: Professional software can be expensive
  • Learning Curve: Requires skill and practice
  • System Requirements: Needs powerful computers for advanced software
  • Over-reliance: May limit traditional artistic skills if overused

 

1. Software:

a. Page layout: it software basically used for editing of text and page making up with a perfect scaling of the word phrases and placement of graphic.

1. Page maker (adobe page maker)

2. Quark express.

 

b. Word processing: it purpose for typing and used for justification, hyphenation spelling checking, editing configuration, configuration justification.

1. Microsoft word (MS-word)

2. Word star

 

c. Pixel based graphic editing software:-it used for photo and graphic editing as Photoshop and Corel photo paint.  (Small square box (halftone).

1. Photoshop (adobe Photoshop)

2. Paint

3. Corel photo paint

 

d. Vector based illustration software: it used for designing graphical dimensions basically geometrical designing. It used for making logos and graphic design. It is also called line photography.

It writes true level to post script code which can be output on any post script image-setter.

It always give high resolution and easily editable without losing image quality.

 

Page layout software:-

1. Alignment software

2. Automatic threading

3. Color separation for printing plate.

4. Frames: rectangular and circular boxes.

5. Graphic cropping: removed unwanted portion.

6. Grid lines: display positioning of text and graphics.

7. Imposition: proper page sequence

8. Indexing: index and tables of contents.

a. Layer: provides the ability to stack text or graphics on top to one another.

9. Master page: automatic layout, pagination, header and footer and graphic element for multiple pages.

10. Object grouping: enables various text and graphic objects to be combined so they can be moved as a single object.

11. Page size wide variety

12. Printer’s mark: print crop and registration marks.

13. Spacing

14. Spell checking

15. Style:- typographical and layout

16. Text curving: give angle.

17. Typography: different type, typeface, color and dropped capital.

 

Quark express:

Quark express suitable in the Mac and windows is still a power house publishing platform despite strong competition from adobe. It multi-language support.

 

Word processing software:

1. Editing features: any types of correction (inserted, deletions, modifications).

2. Permanent storage:

3. Formatting features: any style (bold, italic, underline).

4. Graphic: insert drawing and clipart.

5. Object linking and embedding (OLE): you can use to share information through object like charts, equation, video clips, audio clips, pictures.

6. Spell check

7. Mail merge: sent to invitees.

8. Facility of cut , copy, and paste

9. Search and replace text.

10. Justification and indentation.

11. Pagination: after breaking the page new page start.

12. Importing & exporting text.

 

Pixel based software:

Object should not be changed should not be edited ultimately the quality of picture.

If image is rotate or skilled it needs to recreate every pixel in an image always some loss of information.

The change of size in a large extent is not desirable.

Pixel based graphics are at the fixed resolution and cannot print at high resolution.

Pixel based files that have a high enough resolution to produce printable quality are measures in MB.

1. Starting a new page: new page dialog box allows the users to indicate the image size, resolution and color mode and set margin.

2. Tool box: it used to draw, paint, erase four type of tools-

a. Selection

b. Painting

c. Viewing

d. Specialized

3. Working on menu:

a. File menu: open, close, save, export, print.

b. Edit: cut, copy, paste, undo

c. Image: choosing a color mode, changing image size, rotation.

d. Filter menu: bring dozens of physical change to an image.

5. Working with layer: this tool allows the user to combine image and create collages by working on one part of an image at a time.

6. Merging layer:

7. Selection tool: select a specific piece of a picture, any of the selection tool-marquee, lasso or magic wand.

8. Cutting, copy, and cropping.

9. Image scanning: user scanner.

10. Digital printing: picker tool.

Two available color foreground and background fill by brush /pencil tool.

11. Image alternation: image tuned into an imitation of an oil printing, water color, drawing and filters used for special effect.

12. Masking: option enable the user to apply changes to an image selectively, prospecting part of the image that he does not want to change.

13. Adding type: type image in pixel form in Photoshop. They can be give special effect.

14. Save file: JPEG, TIFF and EPS.

 

Vector based software

Object are infinitely editable.

It not loss of detail.

Increasing and decreasing size to any degree with high quality.

Object are highest resolution print. It to be printed at any PS printer at the high resolution.

Object create small files in KB.

1. Create an object: separate element is called object. An object’s edge is called path. Some corel draw tools create closed path object, closed path can be filled with color.

2. Modify an object: first be selected and job according handling.

3. Fill an object: uniformly filled with a spot or process color.

4. Special effect: blends create a no. of intermediate object, the user add the illustration of distances depth, and shadow effect and power clip is used to place one object to inside another.

5. Handling text: outline and registration text can be converted to curve.

6. Change view: zoom and full screen preview for easy change to make editing drawing.

7. Place object: in dialog box this option give and it used for guidelines, grid lines, alignment, rules.

8. Import & export:

9. Print document: printer user

 

Design process and guidelines:

a. Make a thumbnail sketch.

b. Apply the design rules.

 

10. Check the check on screen.

11. Send font file with print document.

12. Print a draft and proofread it.

13. Print the document.

 

Users of desktop publishing system DTP system can be used by an individual like journal and artist. He is make manuscript in PC.

Magazine editors: typeset quality pages showing the layout, graphics. Corporate or business house can produce brochures, direct mail.

 

DESIGNING FOR PRINT PRODUCTION

1. Introduction to Printing Processes for Design Perspective:

  • Designers must understand printing processes to create artwork suitable for production.
  • Common printing processes:
    • Offset Printing: Ideal for high-volume, high-quality prints like magazines and brochures.
    • Screen Printing: For textiles, posters, and packaging; works well on varied surfaces.
    • Digital Printing: Quick, cost-effective for short runs; good for personalized prints.
    • Flexography: Used in packaging, labels, and corrugated boxes.
    • Gravure: For long runs with fine detail; often used in magazines and packaging.
  • Design considerations: color reproduction, resolution, bleed, and substrate compatibility.

2. Selection of an Appropriate Printing Process:

  • Factors influencing the choice:
    • Material/Substrate: Paper, cardboard, fabric, plastic.
    • Quantity: Large runs suit offset or gravure; small runs suit digital.
    • Detail & Color: High-detail work may need lithography or gravure.
    • Cost: Budget constraints may favor digital printing.
    • Purpose: Packaging, promotional materials, or fine art.

3. What is 3D?

  • 3D (Three-dimensional): Objects that have height, width, and depth, creating a realistic sense of volume.
  • Designers use 3D visualization to:
    • Show how products or layouts will appear in real life
    • Create mockups and prototypes for client presentations
    • Simulate shadows, light, and perspective

4. Visualizing Three-Dimensional Effects from 2D Drawings:

  • Translating 2D sketches into 3D involves understanding:
    • Perspective: Lines converging to vanishing points to simulate depth
    • Shading & Light: Highlights and shadows give the illusion of volume
    • Foreshortening: Adjusting proportions for objects appearing closer or farther

5. Perspective:

  • Sense of Perspective Drawing: Technique to represent three-dimensional objects on a two-dimensional surface.
    • One-point perspective: Single vanishing point; simple interiors or roads
    • Two-point perspective: Two vanishing points; more dynamic, realistic objects
    • Three-point perspective: Adds height/depth; for dramatic angles

6. Understanding Scale and Proportion:

  • Scale: The relative size of objects in the design to represent reality.
  • Proportion: Correct relationship between parts of a design to maintain balance and harmony.
  • Important for product design, packaging, and architectural visualization.

 

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